Kai-Hua Lan Creature Animation Reel 2017 from Kevin Lan on Vimeo.
Tuesday, September 19, 2017
Wednesday, April 26, 2017
Cinefx 152 cover
my squid shot is on the cover of Cinefx. After reading it I feel like I need put more info about animation out there
.
- I have never seen the old boy eating squid reference.
-The shot was turned over to me with just a concept drawing. Then I found this footage to study how gorilla eat:
https://www.youtube.com/watch?v=LTq_ZhhQLTM
- Initially I requested we need more extreme lip shape for this shot but was told our shape and texture won't hold up for the extreme stretching. Plus they will sim the lip.So I animate loosely on the lip, with jaw doing most of the work.
- months past they realized the sim and mcor are not going to work. I jumped back to the shot.
-after several back and forth. I went all out on our lip shape anim, tweaker and whatever pushing way beyond limit.
-Lana Lan did a lot of mcor work to make sure lip and squid stick together and have correct deform during interaction.
.
- I have never seen the old boy eating squid reference.
-The shot was turned over to me with just a concept drawing. Then I found this footage to study how gorilla eat:
https://www.youtube.com/watch?v=LTq_ZhhQLTM
- Initially I requested we need more extreme lip shape for this shot but was told our shape and texture won't hold up for the extreme stretching. Plus they will sim the lip.So I animate loosely on the lip, with jaw doing most of the work.
- months past they realized the sim and mcor are not going to work. I jumped back to the shot.
-after several back and forth. I went all out on our lip shape anim, tweaker and whatever pushing way beyond limit.
-Lana Lan did a lot of mcor work to make sure lip and squid stick together and have correct deform during interaction.
Tuesday, April 11, 2017
攻殻機動隊
Ghost in the Shell 2017
- a much simplified version from original material. Roughly based on 1995 anime film.
Several key plot changes made this new movie completely its own, but missing the spirit
- I actually enjoyed the viewing experience in 3D. Several low angle shots with camera pushing into the lush environment were very effective.
- I appreciate the effort to recreate several iconic scenes from the 1995 film. It brought back nostalgia.
- 1995 film was far more realistic.
-In 1995 action scenes, you could SEE and HEAR bullet shell falling all over the place; Major Kusanagi needed to change over heated gun barrel; the trash truck hacker swapped armor penetrating ammo and planted his foot for recoil......1995 hand drawn anim completely beat out the 2017 cgi here
- The spider tank scene was crucial in 1995 film.
- In 2017 version, the moving tank took away the suspense and unpredictables.
- All those static shots in 1995 tank scene created space for viewer to think, and take deep breathe.
- Cyborg doesn't blink.
- a much simplified version from original material. Roughly based on 1995 anime film.
Several key plot changes made this new movie completely its own, but missing the spirit
- I actually enjoyed the viewing experience in 3D. Several low angle shots with camera pushing into the lush environment were very effective.
- I appreciate the effort to recreate several iconic scenes from the 1995 film. It brought back nostalgia.
- 1995 film was far more realistic.
-In 1995 action scenes, you could SEE and HEAR bullet shell falling all over the place; Major Kusanagi needed to change over heated gun barrel; the trash truck hacker swapped armor penetrating ammo and planted his foot for recoil......1995 hand drawn anim completely beat out the 2017 cgi here
- The spider tank scene was crucial in 1995 film.
- In 2017 version, the moving tank took away the suspense and unpredictables.
- All those static shots in 1995 tank scene created space for viewer to think, and take deep breathe.
- Cyborg doesn't blink.
Wednesday, March 8, 2017
10 yrs veteran
I am a 10 yr veteran today. (3/5/2017)
10 years ago, March 5 2007, I started my VFX career at Rhythm & Hues Studios, working on Golden Compass.
Back in the day R&H flew me to Los Angeles for interview, Matt Logue and Keith Roberts chatted with me, we looked at my reel and they asked if I am ready to change my anim over and over again because thats the nature of business. I eagerly said yes!
The money in VFX was not great, but I've met great people and made good friends in the industry. I usually worked on movies tank in box office or involving talking animal, however that makes the few rare moment we accomplished something impossible much more memorable. And heck, I even started drinking beer because of VFX.
I want to say thank you, lets toast to the great 10 yrs and much more decade to come
10 years ago, March 5 2007, I started my VFX career at Rhythm & Hues Studios, working on Golden Compass.
Back in the day R&H flew me to Los Angeles for interview, Matt Logue and Keith Roberts chatted with me, we looked at my reel and they asked if I am ready to change my anim over and over again because thats the nature of business. I eagerly said yes!
The money in VFX was not great, but I've met great people and made good friends in the industry. I usually worked on movies tank in box office or involving talking animal, however that makes the few rare moment we accomplished something impossible much more memorable. And heck, I even started drinking beer because of VFX.
I want to say thank you, lets toast to the great 10 yrs and much more decade to come
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